Gamification with Unity 5.x by Lauren S. Ferro
Author:Lauren S. Ferro [Ferro, Lauren S.]
Language: eng
Format: mobi
Publisher: Packt Publishing
Published: 2016-11-27T16:00:00+00:00
Creating a Game Design Document
So now, you might have a vague idea about what kind of game you might want to design. If you don't, that is fine for now. This is where we will begin to craft what is known as the Game Design Document ( GDD ). The point of a GDD is to provide everyone within the game development team with a go-to guide for the game's overall design.
Things that you will want to include in your GDD are the following:
Game overview : What is your game about? Think of it like a more detailed elevator pitch. Someone reading this must be able to get a good understanding of what your game is about and what the player will do. Overall, this will be about 1-2 pages in length. In this section, you will want to also state your aim, objectives, and the outcomes of your gamified application.
Core game description : What is your game in more detail? You can take each point from the overview and elaborate on it in more detail. For instance, your aim is to rescue a princess from the Castle of Ra. This part explains how Ra is the long-lost friend of the princess's father, the king, who tried to kill Ra. You might also want to describe the type of genre that your game will be.
Demographics/Audience : Who are you intending this game for? Where are they from, and are certain ages not allowed to play it (for example, is it for 18+)? This is where you define your demographics and ultimately the target audience for your game. You can also refer to Chapter 2 , Who or What Am I? Understanding the Player , if you want to know more specific considerations about your users.
Art/Design : If you're creating a wonderful mood board depicting the aesthetics for various aspects of your game, this is the place to put it in. Also, with a brief description that somehow explains the intention. For example, you might have a bunch of images from an abandoned warehouse that is the inspiration for the UI and not the actual level itself. Explanations are everything! Ideally, you want to have more refined art that you have created in this section that helps to describe the aesthetic vision and direction of your game.
Story : The overarching narrative drives your gameplay. It can be something as simple as you are the master of some magical deck of cards from various faraway lands or something more intricate, such as our story about Ra and the king. This is where more complex details are revealed to provide substance and explanation for the overall game and gameplay.
Characters : Who the player is and who they will meet along the way are important, especially if they are important parts of the story. Even if there is only one character and that is the player, who they assume the role of and how this is explained in the game is clarified here.
Environment :
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